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Igor Staritsin is known concept artist and matte painter in the world of visual effects. He started working in the industry back in 2008 for Disney. Since then Igor contributed to over 40 films and video game cinematics, including projects such as Godzilla, Black Panther, Justice League, Thor, Guardians of the Galaxy, Assassin’s Creed, Maleficent , Game of Thrones, Final Fantasy, Destiny, Uncharted, Call of Duty and many more.

Igor's artworks were featured in "D'artiste Matte Painting 3" as best entry as well as in other Ballistic Publishing's art books. He has a background in traditional painting that has helped him work both digitally and traditionally.

You can find credit list here on IMDB

You can also download PDF version of the resume.


 

WORK EXPERIENCE:

FEDERATION OF CANADIAN ARTISTS (October 2017 - Present)
Active Member

METHOD STUDIOS (March 2017 - Present)
Lead Concept Artist, Matte Artist
Creating concept art, concept design, matte-paintings and environments for feature films

NUARE STUDIO (May 2018 - Present)
Concept Artist, Illustrator
Creating concept art / illustrations


DIGIC PICTURES (October 2015 - March 2017)
Senior Matte Painter, Concept Designer
Creating environments for films and video game cinematics, such as "Assassin's Creed Origins","Destiny 2","Final Fantasy XV Kingsglaive", "Final Fantasy XV Cinematic", "The Last Guardian", "Uncharted 4", "Call of Duty: Infinite Warfare", "Witcher"


CGMA-CGSOCIETY WORKSHOP (2017 - Present)
Matte-Painting Instructor
Matte Painting Instructor at CGSociety/CGMA with students around the world 

GNOMON WORKSHOP (2015 - Present)
Epic Matte-Painting Instructor
Creating a matte-painting tutorial  for www.thegnomonworkshop.com. Be sure to check the Interview

POLDEN FX (July 2015 - September 2015)
Senior Matte Painter
Creating environments for feature film 

AXIS ANIMATION (March 2015 - July 2015)
Senior Matte Painter
Creating environments for video game cinematic "Grey Goo" 

PIXOMONDO (May 2014 - December 2014)
Senior Matte-Painter, Concept Designer
Creating environments for or feature film "Gone With The Bullets" and "Sci-Fi Project"

PIXEL BEARS VFX  (March 2014 - May 2014)
Lead Matte-Painter, Concept Designer
Creating matte-paintings for commercial "Aeroflot Airlines" 

MPC  (September 2013 - March 2014)
3D Matte-Painter, Concept Designer
Creating environments for  feature films "Maleficent""Jersey Boys" and "Game of Thrones" 

SPIDER GROUP (May 2010 - September 2013)
Lead Generalist, Matte-Painter
Creating 3D assets, modeling, texturing, lighting, rendering, concepts, matte-paintings, 2.5D and 3D projections, compositing

GENESIS FLUX PRODUCTION (March 2013 - July 2013)
Senior Matte-Painter, Concept Designer
Creating concept paintings and matte-paintings for short film "Sophie's Fortune"

1000 VOLT POST PRODUCTION (November 2012 - March 2013)
Senior Matte-Painter, Concept Designer
Creating concept paintings and matte-paintings for feature film "The Dream of a Butterfly"

MAKACO (June 2012 - September 2012)
Senior Matte-Painter, Concept Designer
Creating concept paintings and matte-paintings for short  film "Peru, Empire of Hidden Treasures"

EMBER LAB (July 2012 - August 2012)
Matte-Painter
Creating matte-painting for short film "The Dust"

BREWERY VFX  (February 2012 - May 2012)
Matte-Painter, Concept Designer, Compositing artist
Creating concept paintings, matte-paintings and compositing for feature film "Welcome to the Punch"

CATZWOLF PRODUCTION  (March 2012 - April 2012)
Concept Designer
Creating concept paintings for commercial

CG FACTORY  (December 2011 - February 2012)
Matte-Painter
Creating matte-paintings for feature films  "Rzhevskiy protiv Napoleona"

RED KEDS  (August 2011 - September 2011)
Illustrator
Creating an illustration for a famous brand

UNDERDOGS INX IMAGINE  (July 2011 - August 2011)
Matte-Painter
Creating  matte-painting for short film "Burn to Shine"

NATIONAL GEOGRAPHIC  (October 2010 - November 2010)
Illustrator
Creating an illustration for the monthly magazine National Geographic, November 2010

CGARRYBOWEN  (July 2009 - October 2009)
Illustrator
Creating a painting for Disney that was on display in Disneyland Paris

SPELL SYSTEMS  (May 2007 - May 2010)
Designer
Creating illustrations and designs for websites and video presentations

 

PROFESSIONAL SKILLS:

Concept Art, Key Frames, Concept Design, Mattepainting, Traditional Art, Art direction, 3D/2.5D Matte Projections, 3D Modeling, Texturing, Lighting, Rendering, Compositing, FX

SOFTWARE KNOWLEDGE:

Photoshop, Nuke, Maya, Vray, DAZ Studio, World Machine, 3D Coat, Keyshot, Speed Tree, After Effects, Vue, Mudbox

HONORS, AWARDS AND PUBLICATIONS:

Concept Art Award Presented by LightBox Expo 2019

Iamag publication

Method Studios, Artist Award: "Best VFX Power" 2017

INTERVIEW:

My interview for Gnomon Workshop 

My interview for Kuban 24 TV channel (In Russian)

FINE ART EXHIBITIONS:

Federation of Canadian Artists - Scenes from Western Canada

Federation of Canadian Artists - Small Exhibition

Federation of Canadian Artists - O Canada

Federation of Canadian Artists  -  2019 Landscapes Exhibition

CGMA Exhibition - The Art of Creative Composition

Finn Slough 19th Annual Exhibition

Federation of Canadian Artists  -  Shape and Form

Federation of Canadian Artists  -  Scenes from Western Canada

Federation of Canadian Artists  -  Smaller, Smaller, Smallest

Federation of Canadian Artists  -  2018 Summer Showcase

Federation of Canadian Artists  -  2018 Landscapes Exhibition

South Delta Artists Guild - Oil and Water Exhibition 2018

CGMA Spectrum - Celebrating Diversity 2018

Art in the City 2018

Finn Slough 18th Annual Exhibition

Federation of Canadian Artists  -   (January 2018 - April 2018)

Federation of Canadian Artists  -  The Active Member Exhibition (January 2018)

Federation of Canadian Artists  -  (November 2017 - January 2018)

Federation of Canadian Artists  -  40° Below (October 2017 - November 2017)

The Cyber Art Show Day 1

The Cyber Art Show Day 2

 

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